OrthoCare / mGain Physical Therapy App

UX/UI Design • Product Strategy • Mobile App Prototype

In collaboration with a multidisciplinary team, I helped design a mobile app experience that reimagined physical therapy as a more engaging, motivating, and user-friendly process for adults recovering from injury or surgery. The goal was to improve adherence to PT routines by reducing repetition fatigue and introducing progress tracking, gamified exercise flows, and clear instructional support.

Through user research and persona development, we identified that adults aged 40–70 often struggle with consistency due to slow visible progress, lack of immediate feedback, and unclear exercise guidance. Based on these insights, I helped design a solution centered around daily engagement loops, progress milestones, tutorial flows, and an interactive music-based therapy game experience.

AR Tour App for Seattle’s Olympic Sculpture Park

UX/UI Design • Mobile App • Augmented Reality • Educational Experience

Designed an immersive AR mobile experience for Seattle’s Olympic Sculpture Park that helps visitors engage more deeply with public art through interactive storytelling, guided exploration, and educational content. The app was created to make the park more accessible and engaging for a wide range of users, including families, students, and casual visitors.

I focused on creating an intuitive mobile flow that blends physical space with digital interaction, using augmented reality to guide users through the park and provide contextual information about sculptures, artists, and the surrounding environment. The experience was designed to encourage discovery, learning, and longer visitor engagement while keeping navigation simple and approachable.

This project strengthened my skills in experience design, mobile interaction patterns, educational UX, and designing for real-world environments.

Discover A Pet

I developed an app called "Discover A Pet" using Figma. I began by conducting thorough market research, including a competitive analysis where I performed a heuristic evaluation of Petfinder.com. Following this, I interviewed my target demographic, which informed the creation of an empathy map and a persona. I then designed a user flow and created low- and mid-fidelity prototypes in Figma. To validate my designs, I crafted a script for usability testing with real users. Based on the feedback, I iterated on the design and refined it, leading to the final version of the app.

ProductU Redesign

I was tasked with redesigning ProductU’s website with an innovative new feature. I used Framer and added a testimonials page to show students positive experiences. To interact with the high fidelity mockup and see this site in action, please press the button below.

Spirit Lover’s App

I used Figma to create this design. I make use of contrast and color to guide users seamlessly from homepage to purchase.

Rare Snack App
Wireframe & Research.

Created wireframes, user flow, and screen flow for app interface. Conducted research to determine what participants want in a snack delivery app. Interviewed participants, created thematic analysis with codes generated, and themes for app development.

Wander Lust Worldwide

I was given a week to create a travel website geared towards young professionals looking for off the beaten path travel experiences. I created this design in Adobe XD, including a global navigation bar, and a local navigation in the form of a dropdown menu.

Spice & Sugar

I designed a high-fidelity wireframe and user flow for a lingerie website called "Spice and Sugar." My work included creating a logo, a sidebar with categorized collections, and highlighting key collections on the homepage. Additionally, I designed inner pages, including various collections and a product page. To ensure usability, I tested the site by having a user navigate from the homepage to adding a product to the cart, while screen recording the process.